﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;

namespace ShanjinPDAUI.ModelEntity
{
    public class Slittingmachine_Entity 
    {

        public int Id { get; set; }

        /// <summary>
        /// 机器编号
        /// </summary>
        public int Deviceid { get; set; }
        public int PutStation { get; set; }
        public int PutPreStation { get; set; }
        public int PutBackStation { get; set; }
        public int GetStation { get; set; }
        public int GetPreStation { get; set; }
        public int GetBackStation { get; set; }

        public int GetStation2 { get; set; }
        public int GetPreStation2 { get; set; }
        public int GetBackStation2 { get; set; }
        public int PutArea { get; set; }
        public int GetArea { get; set; }
        public int Flow { get; set; }
        public int PutTaskTypeUP { get; set; }
        public int GetTaskTypeUP { get; set; }

        public int PutTaskTypeDown { get; set; }
        public int GetTaskTypeDown { get; set; }
        public string Remark { get; set; }
        public bool IsEnable { get; set; }
    }
}
